using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Serialization;

public class UISceneManager : MonoBehaviour
{
     public int sceneToNet;

    public void SceneToLevel1()
    {
        SceneManager.LoadScene(sceneToNet);
    }

    public void OutGame()
    {
        Application.Quit();
    }
}
